I was thinking of how the main character would actually get lost. I wanted to be able to include some sort of prop that will trigger (not sure of that is a good word to use) one of the five senses that will distract the main character to let him wander off. I thought utilizing sound would be the best fit, a sound that would catch his attention. The idea of a bell suddenly came to mind and I then thought of using this keychain I had with a bell on it. Looks something like this:
I thought this would be the best choice (triggering hearing) since the visuals are too packed with the trees and natural content. I wanted the sense to be something the audience could experience directly and not implied through reactions like taste, and I thought touch was a bit tricky to do. The setting is quiet enough for the chime of a little bell, so overall I think this idea would work.
No comments:
Post a Comment